About Junkyard Juggernauts

The land of Galmenni is in peril and its only hope is you... and the Junkyard.

▼ The Story▼ The Game Play▼ The Latest Playtest

The Story

A Warlord is enslaving the cities of Galmenni and your parents, the king and queen, have disappeared. Your tutor Dobern leads you out of danger and into the junkyard.

Now you must find what you can in the scrap-heap, in order to rebuild a machine not seen since the old wars, a Juggernaut. And one hopefully strong enough to free the cities of Galmenni from the Warlord's oppression.

But beware, there may be one among you tempted into becoming the Warlord's Acolyte, and now waiting for the right moment to betray you.


Click the button below to see the latest Junkyard Juggernauts updates or subscribe to Fire Joy Studios

Junkyard Juggernauts Journal


The Game Play

Step 1 - Salvage Parts

Draft cards from the "junkyard" getting the parts to build your Juggernaut.

The Galmenni Junkyard

Step 2 - Build your Juggernaut

Build your Juggernaut with the parts that give you the best stats of Attack Strength (Arms) and Speed (Legs). The cards left in your hand can be used in other ways.

Riviera building a Juggernaut with the “Hunk” torso, from her salvaged cards.

Step 3 - Adventure Across Galmenni, Free its Cities

Go on quests, gamble with Brigands, and take on the Junk Golems enslaving the cities of Fire, Wind, Water, and Earth, searching for the Warlord’s lair before all the corruption has spread across the land.

Step 4 - Fight the Warlord

The Mageineers team up to take on the Warlord's boss Juggernaut, the Warmach.

If the Warlord is defeated, the Mageineers win the game, rescuing the land. But if all the Mageineers are defeated, the Warlord wins and rules Galmenni!

The Latest Playtest

  • 00:00:00 Power Cards and Basic Rules

  • 00:11:15 Start of Game / 1st Salvage Phase

  • 00:25:24 2nd Salvage Phase

  • 00:27:42 Building Phase

  • 00:33:28 Determine Turn Order and C.A.M.P. Overview

  • 00:37:26 First Turn (Disband Brigands and Quest)

  • 00:53:15 Second Turn (Augmenting)

  • 01:08:18 Third Turn (Fighting 1st Junk Golem and Gamble with Bridgands)

  • 01:39:54 Fourth Turn (Resting at they City Swift, Switching Limbs, and Trading)

  • 01:58:47 Fifth Turn (Making Golem Guard, Completing Quest, Fighting 2nd Junk Golem)

  • 02:35:04 Sixth Turn (Augmenting, Warlord Disband of Brigands, Purifying Corruption)

  • 02:51:15 Seventh Turn (Questing, Resting at a City, and Augmenting)

  • 03:03:09 Eigth Turn (Completing Quest, Fighting 3rd Junk Golem)

  • 03:21:02 Nineth Turn (Resting and Questing)

  • 03:30:23 Tenth Turn (Fighting 4th Junk Golem)

  • 03:54:23 Setting up Warlord's Warmach

  • 04:01:16 Final Confrontation

  • 04:40:52 Player Feedback